Project Screen Shots: Sauerbraten (Justice Edition)
Student work...
Links:
OK!! Here's the stuff you should know and the order in which you should know it!!!!
1. Create a block, commonly refered to as "geometry".
2. Change the size of your "cube" / "brush"/ "square".
3. Use the scroll wheel to create rows of geometry.
4. Select large areas/planes at once useing left and right clicking.
5. Select volumes.
6. Add materials such as: Water, glass, air etc...Change Skyboxes.
7. Add Map Models: "F4" and rotate them "Hold "R" key and scroll with mouse wheel
8. Add a "Skylight and Single Lights"
9. Add Particles: "newent_particles"
10. Edit Particles: Press "." and edit the "0_0_0_0X00_0" string of code.
11. Change color of Water: "Watercolour 0_0_0"
12. Add Fog: "fog_0"
13. Change Fog Color: "fogcolour_0_0_0"
14. Blend Textures
15. Add Clips and No clips.
16 Add Player Starts and Bases
2. Change the size of your "cube" / "brush"/ "square".
3. Use the scroll wheel to create rows of geometry.
4. Select large areas/planes at once useing left and right clicking.
5. Select volumes.
6. Add materials such as: Water, glass, air etc...Change Skyboxes.
7. Add Map Models: "F4" and rotate them "Hold "R" key and scroll with mouse wheel
8. Add a "Skylight and Single Lights"
9. Add Particles: "newent_particles"
10. Edit Particles: Press "." and edit the "0_0_0_0X00_0" string of code.
11. Change color of Water: "Watercolour 0_0_0"
12. Add Fog: "fog_0"
13. Change Fog Color: "fogcolour_0_0_0"
14. Blend Textures
15. Add Clips and No clips.
16 Add Player Starts and Bases
Sauerbraten Hints/Shortcuts:
- Hold H and Scroll=Height Map (only works in SP mode)
- Mouse L_eft Button: Select Faces
- Mouse Middle Button: Select Corners to bend a cube.
- Mouse Right Button: Extend selection; Reorient section direction (requires
initial selection) - Mouse Wheel: Pull cubes into existence and push them out of existence
- Spacebar: Deselect
- F+Mouse Wheel: Push and pull all 4 corners at once (in the case of no corner
selection) - R+Mouse Wheel: Rotate relative to the white box
- Y+Mouse Wheel: Quick texture change
- G+Mouse Wheel: change grid size
- U: undo one step
- X: Mirror relative to the side of the white box
- F2: Texture menu
- Keypad Enter: Selection entities within selection
L= Fullbright
K= Recalc Light and optimize map
Shift= Selected Block go invisible
Z= Undo (Only available in Single Player)
I= Redo
T= Type
R+Scroll= Rotate selection or map model
V= Adds generic light source
M= Materials toggle on/off
.= ent set variables
Esc= menue
~= Atilda (Command Prompt)
5= Turns off HUD
7= Wire frame with geometry
8= Wire frame
9= First person/third person toggle
K= Recalc Light and optimize map
Shift= Selected Block go invisible
Z= Undo (Only available in Single Player)
I= Redo
T= Type
R+Scroll= Rotate selection or map model
V= Adds generic light source
M= Materials toggle on/off
.= ent set variables
Esc= menue
~= Atilda (Command Prompt)
5= Turns off HUD
7= Wire frame with geometry
8= Wire frame
9= First person/third person toggle
Adding a "Skylight"
Adding "General Lighting"
"Blending Textures"
Creating a "Splash Screen"
Turning off gun and hud, we don't want to see any of that stuff in the splash screen.
1. First you will need to turn off the gun.
*Press esc., select options and choose the "game" tab.
*Next, look for "handgun" and deselect it.
*Let's also turn off the cross hairs...
*press esc., choose multiplayer and turn your crosshair size to "0".
*Now your gun and crosshair is not visible during edit or game play modes.
2. From here you will need to give a command to turn off the "hud" or heads-up-display.
*give the command : "hudoff 1" this will turn the remaining information off on the screen.
3. Lastly take a screen shot of the visible screen area by pressing "F12".
*This will save a file in the main sauerbraten folder.
*It will have a long string of numbers and be saved as a "png." file.
*Rename the file with the exact same name as your map name.
*Copy and paste the renamed png. file into the base forlder.
*Suaerbraten automatically looks for image files to act as splash screen thumbnails when any map loads up.
1. First you will need to turn off the gun.
*Press esc., select options and choose the "game" tab.
*Next, look for "handgun" and deselect it.
*Let's also turn off the cross hairs...
*press esc., choose multiplayer and turn your crosshair size to "0".
*Now your gun and crosshair is not visible during edit or game play modes.
2. From here you will need to give a command to turn off the "hud" or heads-up-display.
*give the command : "hudoff 1" this will turn the remaining information off on the screen.
3. Lastly take a screen shot of the visible screen area by pressing "F12".
*This will save a file in the main sauerbraten folder.
*It will have a long string of numbers and be saved as a "png." file.
*Rename the file with the exact same name as your map name.
*Copy and paste the renamed png. file into the base forlder.
*Suaerbraten automatically looks for image files to act as splash screen thumbnails when any map loads up.